Final Frontier v0.04 Patch Notes


Additions

  • Added new starter weapon: Orbit Slicer
    • Added upgrade ‘Damage Up’
    • Added upgrade ‘Shoot Speed Up’
    • Added upgrade ‘Distance Up’
  • Reworked ship select
    • When first beginning the game, you have no ship select choices, and must start with the Particle Cannon weapon
    • ‘Starter Weapon Choices’ upgrade unlocks all other weapons as possible starter weapons in ship select. Also increases the number of random ship choices to 3.
    • ‘Enhanced Starting Modifiers’ upgrade unlocks the chance of your starter ships having positive (boons) or negative (curses) modifiers.This upgrade is unlocked after upgrading ‘Starter Weapon Choices’.
  • Added ‘boons’ and ‘curses’ system
    • Boons are positive run modifiers, curses are negative run modifiers
    • Boons and curses come in 3 rarity tiers
    • Starter ships can have up to 1 boon and 1 curse
    • Coming next patch: defeating a boss gives you a choice of boons/curses
    • Added minor boons:
      • Stardust Magnet
      • Sonic Airbags
      • RepairBots
      • Personal Moon
    • Added minor curses:
      • Scattered stardust
      • Malfunctioning Sensors
      • Dirty Windscreen
      • Alien Invasion
    • Added significant boons:
      • Shades of Neo
      • Ionizer
  • Added transition between levels that acts as a bonus stardust-collecting stage
  • Added second level: Industrial Sector
    • Added new enemy ‘Space Barrel’
    • Added new enemy ‘Space Dumpster’
    • Added new enemy ‘Shipping Container (Space)’
    • Added new enemy 'Hazard Goon'
    • Added new enemy 'Stoplife'
    • Added new obstacle 'Toxic Cloud'
    • Added new boss ‘Smokestack Jack’
  • Added settings option to skip transmissions
  • Added missions:
    • Orbit Slicer Kills
    • Perfect Asteroid Belt
    • Perfect Industrial Sector
    • Destroy Space Junk
  • Added new player ship model

Changes

  • Base ship health increased from 3 to 4
  • Increased base ship maneuverability by 10%
  • The price and effectiveness of most upgrades have been adjusted
  • The appearance of stardust has been changed to separate it visually from enemy projectiles
  • Enemy projectiles no longer flash white, but instead have an outline that flashes white
  • Crit Chance and Crit Damage upgrades are now only unlocked after beating the first boss
  • Asterpede Centeroid’s targeted mouth attack has been made much easier to avoid
  • Level 1 has a new song. The previous level 1 song is now used in level 2
  • All new visuals for asteroids and Asterpede Centiroid
  • Launch experience has been enhanced

Weapon Changes

  • Missile Launcher
    • ‘Projectile Damage Up’ upgrade replaced with ‘Triple Missile Chance’
  • Laser
    • Laser now does more damage to enemies the further away they are. Damage is 50% at point blank range and 150% at max range.
    • ‘Damage Rate Up’ upgrade replaced with ‘Size Up’
  • Arc Generator
    • ‘Jump Distance Up’ upgrade replaced with ‘Generator Speed Up’
    • Damage no longer falls off with each jump
    • Base jumps reduced to 1
    • Charge no longer grows indefinitely, but now expires at a certain size
  • Scatter Shot
    • Fixed bug where projectile spread was increased instead of decreased with each “Range Up’ upgrade
  • Many other weapon balance tweaks

Known issues / bugs

  • Level 1 boss can sometimes shoot a projectile towards the player while off screen
  • Level 1 boss sometimes does not telegraph his shots

Priorities for Next Update

  1. Level 3
  2. Beam Sword Rework
  3. Tutorial
  4. Pause Menu
  5. More Boons/Curses
  6. Boons/Curses From Boss Kills
  7. Weapon Evolutions
  8. More Sound Effects
  9. More Story/Transmissions

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